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NEW Navigating Comics • Spring 2008 Most people believe that the reading of comic pages moves along the same order as text: the "z-path" of left-to-rigth and down. However, what happens when layouts are more complicated than simple grids? This paper reports the findings of a psychology experiment which found that readers follow a far more complex process of page layout navigation than the z-path. (30 pages, 1.6MB) |
NEW Japanese Visual Language • Fall 2007 Over the past two decades, manga has exploded in readership beyond Japan, and its style has captured the interest of young artists all over. But, what exactly are the properties of this "style" beyond the surface of big-eyes and "backward" reading? This paper explores the structural properties of the visual language underlying the "manga style," how it works, and how it differs from the visual languages in comics from other parts of the world. (21 pages, 1.4MB) |
| Time Frames... Or Not • Fall 2006 The juxtaposition of two images often produces the illusory sense of time passing in the visual language used in modern comic books. While this linear sequence may seem to present a succession of moments, the understanding of graphic narrative is hardly so simple. This paper explores various assumptions about sequential images to show why panels are not moments in time. (16 pages, 744K)
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Cross-Cultural Space • Fall 2005 Comparisons between Japanese manga and American comics have often been made, yet only a few studies have actually tried to quantify these differences. This study examines the "spatial" qualities of panels in a variety of American and Japanese books (17 pages, 952K) |
A Visual Lexicon • Summer 2005 The most recognized unit in visual language is the "panel," though meaningful units do exist that are both smaller and larger than panels. This is similar to spoken languages, where lexical items can be both above or below the level of the "word." This paper will address these varying levels of representation in visual language to lead toward a general understanding of what it means to have "visual lexical items." (19 pages, 725K) |
| ¡Eye græfIk Semiosis! • Summer 2005 Written as my Masters Thesis for the University of Chicago, this piece challenges the common classifcation between "sound" and "idea" based writing systems. I argue that all graphic signs lie on a cognitive continuum, the ramifications of which beg for reconsidering their analysis as homogenous systems, the conception of their invention, the nature of their relationship to other visual signs, and the universality of the category of "writing" in the first place. (61 pages, 1.5MB) Cognitive Map
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Visual Syntactic Structures • Spring 2003 Straightforwardly, communication made by a sequence of images might be viewed in terms of linear "panel transitions." However, while intuitive, a linear approach ultimately has many problems with it. Part 1 addresses the problems found in a panel transition model (22 pages, 452K) Part 2 proposes an alternative method of analysis in the form of hierarchic rules, and can be found in my book, Early Writings on Visual Language |
| Interfaces and Interactions • Fall 2003 One of the most interesting aspects of visual language is that it often appears in conjunction with written language. This paper examines the ways in which visual and aural/textual language connect to each other, and how expression of meaning exchanges in such multimodal communication. Notable topics include how 'speech' and 'thought balloons' derive meaning, and the integration of text and image into unified increments. (48 pages, 720K)
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A Time Frame of Mind • Spring 2002 Written as my undergraduate honors thesis at UC Berkeley, this work has been published in the Spring 2003 edition of the Berkeley Undergraduate Journal. This somewhat esoteric piece offers a look at the relationship of the Dharma Theory of ancient Buddhist philosophy to the understanding of visual language temporal mapping. (42 pages, 521KB) |
| Early Writings on Visual Language More writings are included in this 120 page book which collects, refines, and expands on the earliest of writings on visual language theory. It covers topics such as the muddled definition of "comics" and its relation to visual language, how sequences of images communicate, and child visual language learning, plus a lot more. Want one?
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| These links go to Comixpedia site, not pdf. files: Interactive Comics? (February 2005) - Usually, when people think about language, there is an aspect of face to face intaction and exchange that springs to mind. This piece addresses how social interactivity factors into visual language structure and use Art vs. Language (July 2004) - This pieces discusses how the cultural conceptions of "Art" and "Language" might affect the structure and usage of visual language in American society. |
 Short essays about the intersection of comic theory and linguistics hosted by Comixpedia.com Loopy Framing (March 2007) - Examines the similarities between word balloons, thought bubbles, and panel borders to reveal an essential part of human cognition. With illustrations by Tim Godek. Visual Poetry (November 2006) - Theorizes what formal "native" visual poetry would be like, without connections to patterns from verbal poetry Seeing Rhymes (June 2006) - Looks at the potential of visual rhymes and their practical application for visual poetry Too Many Twos (March 2006) - Probes the "Problem of Two" – how the brain can understand two identical signals in the same context Passing Judgment (January 2006) - Shows how intuitions can be used to determine formulate theory, and poses some examples for the reader to experiment with In place of another (October 2005) - Discusses visual metonymy, when one thing is expressed by showing a related thing |
| All essays are © 2007 Neil Cohn |