Comics Craft
Some notes about good comics creation
So this is my beginning. It takes care of some scene
setting, because details on the biz card give some clues.
But of course, after I did it I looked around to see how
some masters of the craft did it. This looking around is
one of the things you do if you're ever going to be any
good. Of course doing it doesn't guarantee you'll get good;
goodness only comes with practice and lots of it. But doing
it does help you consider and get the best from your
practicing.
And I found a lot of bad beginnings, a few unpromising
beginnings, and one or two that show a profound mastery of
the form. Like Phil
Foglio. In some ways he's one of the most depressing
artists to write about, because at some point, my
forty-year-old self, who took up a pen and got semi-serious
about drawing last year, must come to terms with the fact
that no matter how long I live and no matter how much I
practice, I will probably never be as good an artist as Phil
Foglio.
But never being that good doesn't mean I can't look at his
stuff and find ways to be better. And one of the first
things I noticed when I went to his current magnum opus
(this is the second page of it) is how he crams ten thousand
words of exposition into the background of a single panel.
Foglio is a master of what artists call the background
business. Here is a page that looks down a busy street set
in the world of his story, and without saying much of
anything explicitly, it does a lot of exposition and
introduces his protagonist.
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business!
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His protagonist. That's the central figure at the bottom of
the page, the young woman wearing the coat, skirt, and
waistcoat that draw your eye. How do they draw your eye?
Well, the coat does it by constrasting with its
surroundings: it's the biggest, deepest black on the page,
with high-contrast white bits to bring it out. The skirt
and waistcoat do it by having texture. Take another look at
the drawing. It's a line drawing. Other things have
shadows and outlines and hatching to suggest
texture, but the protagonist's outfit has texture.
He doesn't overdo it; she's still a part of this scene, not
cut in and clearly wrong, like a photograph. Her head, her
face, and her general outline belong to the style of the
drawing, so she fits in. But because of the way her outfit
is rendered, she immediately draws your eye. And that is
perfect, because this is the starting point of a story
that's about her, this is the first time you see her, it's
in a busy crowded scene, and as a viewer you're already
aware of her, as opposed to anybody else in the crowd. If
the story had turned out to be about the guy in the lower
left, with the rug over his shoulder and the funnel instead
of a hat, you'd feel confused, because there was nothing
about him and the way he was rendered (not even the funnel
for a hat) that drew your eye. But this works without you
even being aware of it. You find yourself looking at the
girl naturally, without there being anything in the context
of the drawing (other than her central position) that points
her out.
But the rest of the drawing isn't just a background, no.
The rest of the drawing is the background taking care of
business, and the name of the business is exposition. Take
a look at the only high-contrast lettering in the scene:
It's a smallish sign at the upper left which says,
"Long live the Tyrant". That tells us what kind of
political society this image is set in. The cobbled street
and horse-and-wagon is set in a stark contrast to the
mechanized whatever-it-is that's right in front of it and
the guy with his "walking machine" just behind the
protagonist. And the attitude of the people toward the
mechanized whatever-it-is and the walking machine and the
guy with the mechanical arm is telling. Check it out,
nobody's giving these incongruous elements a second glance.
They are accepted as normal, and the fact that most people
don't have any mechanical anything working for them is also
accepted as normal. While advanced machinery has apparently
been built, it just as apparently hasn't been applied to any
affairs of plain living such as construction or paving or
air conditioning. Some soldier can use a walking machine,
but the ordinary people still have to care for horses and
deal with cobbled roads, the shopkeeper has no mechanical
devices for keeping her fruit fresh, and the kids are
listening to a raconteur rather than a recording or some
other mass-produced media. And this reveals factoids about
the world and setting that Foglio is setting up for this
story; that in the story the advanced machinery is a
socially recent development and that mass production for
commerce is not yet being widely pursued, and taken together
with the sign, it hints at a deep class division that the
rest of the story develops.
And it doesn't end there. Now we get to the other thing
that focuses attention on the protagonist, and oddly enough
it's the lack of interaction and dynamic elements
affecting the protagonist. She is just walking, by herself.
She looks sad. Everybody else in this scene is interacting
with other elements of the scene. The kids and the
storyteller have their interaction. A soldier appears to be
buying fruit from the shopkeeper. A woman is sniffing
suspiciously at an apple, and her child is clinging to her
skirts and looking nervously at another shopper. The
soldier in the walking machine is taking a report from the
guy with goggles and a clipboard. The barmaid is making
happy eyes at the storyteller. The guy leaning on the
gaslamp looks like he's talking to somebody in the
wagon. The wagon driver is shaking his fist and yelling at
the driver of the mechanical whatever-it-is to get it out of
the way so he can get his wagon through. The horse is
scared of the mechanical whatever-it-is. The guy with the
mechanical arm looks like he's trying very hard not to be
seen; he's probably more badly disfigured than just the
arm. Even the guy with the funnel on his head is busy
getting his rug, or whatever it is, from point A to point
B.
Everybody has something to do, some way to interact with
other elements. Everybody in this scene has their own little
story. Everybody except this woman, who's walking by
herself, and looks sad. Her clothing, with the gigantic
coat, is almost so fine as to be called splendid; she
clearly doesn't belong here, she has nothing to do with the
rest of these people's stories. Why is she here? What's
her story? Well, that's the hook. You have to turn the
page to find out. At least I did.
So here I've gone on about this one scene for what, three
pages? There's that much stuff in it! There's even more
stuff in it! I haven't even touched the inside jokes and
the dedication to his wife that Foglio packed in here!
Most comics artists, myself included, when we draw a story,
we draw the story - and not the background. We've
blindly accepted a style that we saw in newspaper strips,
conveniently forgetting that newspaper strips have to be
printed on something about the size of a postage stamp and
that one the prices of shrinking that small has been that
they've pretty much had to give up background business.
Newspaper comics back when they were printed large enough
had backgrounds that worked for the stories. You go back as
far as Pogo Possum and Krazy Kat, and you'll find
backgrounds that are part of the story. But the backgrounds
tend toward stark white in my art, because I tend not to be
thinking about how to use the background to advance or
enhance the story. And Phil Foglio is there to show me
vistas undreamt of in taking background and making it work;
for presentation, exposition, interest, and just plain
beauty.
This is what a mastery of the craft looks like. Phil Foglio
can draw panels like this. And if I'd never seen Foglio's
work, I'd never have realized how much can be done with it.
So if I ever meet the man, I'm going to have to buy him a
tall glass of lemonade and say thanks.