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Completed. Read from the beginning.
Krakatoa Hekl?dottir

Candidata Arcana from the Wittenberg Academy and junior witch. She moved to Clwyd-Rhan after an internship in Iceland, to continue her magical studies. She was educated at Wittenberg, where despite being rather bookish and studious, she got herself in a lot of trouble with two of her friends on a regular basis. She is a very keen witch with an explosive temper and a strong desire to prove herself. Warning: It is probably unwise to take that "Maiden, Mother, Crone" stuff too literally where Kra is concerned.

Krakatoa's far-reaching ambitions and experimental approach make her a forerunner of modern scientists. Specifically the ones who get hauled before an ethics committee by their professional organisations.

Bio

Kra's mother, a certified seeress, named her daughter after some future event which, she later explained, "will mean unto the world what you mean unto your father and me". Kra thinks it must have something to do with peace for all mankind or cosmic harmony.

She first met the Baron von Fieffelfalsfaffel, when he was about to ship off to become the Witch Queen's Ambassador in Iceland. Krakatoa was to become his assistant. A strong-headed girl and a quick hand with a codfish, her relationships with her employer, the Icelanders, the mercenaries hired to look for the kidnapped Duchess Guðrún and basically any living creature she encountered there during her tour were necessarily somewhat turbulent in the beginning. The codfish didn't like her much either. However, she earned their respect after aiding the witch Atra (goading her on, really) in demolishing Alcydia's castle. She now studies traditional witchery in Clwyd-Rhan, with a view to later returning to Wittenberg to work on her doctoral thesis, tentatively named "The Rustic Witch: Earth Mother, Midwife or Drunken Slob?" Thanks to her liaisons with the gang, Kra struck up a deep friendship with Kel (interrupted by the obligatory bashing each other around the ears with broomsticks) and has twice come to unfavourable notice from the Witch Queen. Not that she wouldn't have managed the latter without aid. She's just gone about it a bit quicker.

Since her arrival in Clwyd-Rhan, Kra has turned her mind to inventing magical gadgets. Her portable crystal balls, powered by a short, simple blessing and capable of being used by non-witches, are a great success.

Kra was hit by the rejuvenation spell that Gu?r?n used to facilitate the birth of Ragna's son. Fortunately, she only lost a few years, and her temper. The Queen patched things up visually, for reasons that few would dare ask her to explain.

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