A still highly incomplete guide to some of the
gods, goddesses, deities, demigods, demons, devils and other belief
sytems that exist on Pewfell's Earth
Religions of the world are, on the average, complementary and tolerant;
even strange and fanatic deities seldom demand exclusiveness from
their followers - not to speak of fighting disbelievers. Still,
there are some cults that exclude each other's worship, as the nature
of one might lift or counteract that of another - like you wouldn't
want to drink beer along with chocolate cake.
Though - as is expected of them - most religions promise an afterlife,
in some horrendous circumstances one might not be as dead as would
seem appropriate: the life-force (something different from the soul)
may be funnelled back again into a dead body or even skeleton. The
resulting zombie or revenant has nothing in common with the former
being except the shape (more or less). Through a bitter fate or
curse, a soul can be left with the life-force, but not the body
of its own; the result is a ghost. Ghosts of mages and wizards do
often keep their magical abilities.
Here are some if the most popular gods and goddesses:
- Crwm -
Demon Lord, the hideous wyrm god, back to the mortal plane.
It was Pewfell and Bish who eventually succeeded
in defeating Crwm, who now resides within one of the larger
cells of the Spirekassle municipal dungeon. Crwm is often worshipped
as the god of death, since his main purpose on this plane is to
feed on mortal souls. Nobody likes to die, but the powerful priests
of death are outright feared. They often build their temples outside
cities and villages, and sometimes remote monasteries in wayward
regions (a notable exception is in Spirekassle, but even there
legends state that the temple of Crwm pre-dtes the city which
grew up around it. The darkly aura that surrounds the worshippers
of Crwm isn't intentional or even justified, as the monasteries
are generally hospitable to travellers, and the temples fulfil
worthy services to the community - for instance the Temple of
Crwm in Spirekassle houses a museum. Priests of Death suffer a
malus of 1 pt on charisma to add a 1 pt bonus on their attack
throw. The mightiest magic of healing and death are being taught
amongst these priests, summoning, enchanting and protection spells
are used here, too. Study of death and dark forces push a priest
or acolyte over the edge sometimes, adventurers are needed then
to get rid off the nuisance.
Favourite weapon: sickles and scythes, also staves and cudgels
- Lug - Sun God
Very old, but rather shrunken in importance is the God of Light,
which is claimed to be (chiefly by his priests) the father of
all gods. It may be caused by an earlier support of the wrong
political force (Kings? Emperors? The Sun Priests are very secretive
about that), maybe playing the "father" card too much.
Many of the great temples of the Sun are rented to other cults,
sold, or abandoned altogether. The religion, itself, is still
alive, even though somewhat hidden. The priests still command
the powerful sun and death magic, creation, and many spells of
protection and the elements.
Favourite weapons: sceptre, darts
- Lorin- The Lover, Earth's smaller
moon, that orbits around its larger moon, Lurana.
The small moon circles the great one, for this reason hes
called "the lover" or "follower"
Priests of the Lorin work astral magic, they master revelation
and use it for protection and magic securing. Their magic of death
is frightening. Holy men (and women) of Lorin are civilized sages,
reclusive folk, concentrated on research and wisdom. This religion
isn't wide-spread and popular, but recognised and deeply respected.
Temples are always situated adjacent to or close by Temples of
Favourite weapon: stiletto, dagger.
- Lurana - The Huntress, Earth's Largest
Mighty, old magic is woven around the cult of the Moon Goddess.
Some wise old men say that she's elder than earth itself, but
wise men in midworld aren't necessarily all that credible.
Favourite weapon: slings, arrows, mace.
- Lurgi - The misshapen one, lord of
all things unpleasant and master of sewage. Chaotic and evil in
nature, Lurgi was once the patron deity of Spirekassle. This fact
is now mostly forgotten by it's inhabitants, but the deepest,
darkest and most ancient sewers were originally built as his temple.
Leaving an offering for Lurgi is still used as euphemism for going
to the bathroom. Lurgi is worshipped by thieves and artists, (e.g.)
and chefs, too, have their reasons to direct prayers to him. His
cult is occult and reclusive. Most often it's just a small talisman
that indicates the follower of this God, and his congregations
appear to be pub meetings or literature circles. The priests are
cunning and secretive people who'd never admit their identity
(lies are allowed by this heavenly authority); they work fighting
spells, creation, enchanting and summoning, they also can either
heal or do the dark magic of death, but not both.
Favourite weapon: dagger, throwing dagger
- Gaia - Goddess of the Earth Mother
and creator of all
Truly the champion among the gods. Superior to the others in some
way, this goddess is beloved by all who favour having ground beneath
their feet. Her priests are healers, may summon elementals, and
deal with plants and animals. They have the ability to work influence
upon the weather, this is the chief reason why she's worshipped
in the countryside very much. There are many followers, but no
fanatic sects or secret orders. The Goddess of the Earth is worshipped
nearly everywhere, there are many cloisters and temples, and even
in the most remote corner one might find a shrine or chapel for
This cult entertains no temples, but holds his masses below the
open skies; these congregations are called in by the wandering
priests and druids at their will. Druids sometimes settle down
in sacred groves and take a fancy in peculiar stones. They master
astral magic, command plants and animals, they are able to enchant
Favourite weapons: cudgel, staves.
- Fluka - Goddess of chance, luck and
fate. Also worshipped as goddess of merchants and trading. Usually
viewed as a maiden or lasy, sometimes this goddess is also venerated
in a motherly aspect - "Mother Fluka". Her cult is powerful
and influential in midworld, and its priests respected and feared.
They manage astral magic as well as revelation, fighting, protection
and securing spells. Their representative temples are situated
in the vicinity of larger cities trade guilds and stock
exchanges; the worshippers are very elite and often fat.
Favourite weapon: net and pike
- Kar-Num - Horned god, capricious
woodland spirit, cruel trickster, master of the wild woods and
lord of chaos - shown here in one of his many incarnations, manifested
from a midsummer bonfire. Not actually evil, but dangerously chaotic.
Demons and Demigods:
- Angramad - The God of Wrath
Some say that this god was present long before humans even were
vainly seeking for the other gods, but that's just a rumour. Angramad
doesn't only supply irate fits, but also provides inspiration,
enlightenment, invention and ideas, and thus isn't so bad after
all. His priests are welcomed as teachers and researchers in universities
and schools, and shunted from governmental institutions and offices.
They do revelation, summoning and fighting magic, they can heal
and do light spells.
Favourite weapon: mace, war hammer
- Hornbag - Goddess - Possible a
maiden aspect of the Earth Mother. little is known of this goddess,
Bish Bathenwell seems to be the only priest who has ever heard
of her, however he assigns her her a high place in the pantheon
of the Gods. This is not disputed by the priests of the more orthodox
cults - either because they don't wish to admit their ignorance,
are in fear of offending a goddess thay may or may not exist,
but mostly because they just want to get Bish to shut up and go
- Hornia - Witch Queen of the Scraper
This terrifying three thousand year old naga is half sister of
the goddess Hornbag. She rules over a foul army of orcs, goblins
and other mutants from her fortress lair deep in the black heart
of the Scraper Mountains. Mistress of evil sorcery and bent on
the conquest of the earth, she is one hot date.
hornia really does get a kick out of being evil - in fact too
much evil laughter actually gives her an orgasm - Pewfell is quite
good at causing her laugh evilly, thus she has developed a kind
of crush on him.
- Neptune - The God of the Sea
For obvious reasons spread only in coastal regions (but there
even the more), this god is beloved by his worshippers very much.
The priests work elemental and weather-magic, they heal, master
fighting and protection spells. In their home cities, priests
of the God of the Sea are respected like captains; on the flat
land those rough fellows appear a bit awkward. Priests of the
Sea-God have a strict hierarchy and close binding to their religious
superior, whom they try to evade by prolonged journeys and excessive
Favourite weapon: trident, whiplash
- Aqua - The Goddess of Waters
Lovely and graceful is the image of this goddess, as depicted
by her followers. Some mistake her for the Goddess of Love, and
at least the priests of the Water-Goddess claim the former to
be just one aspect of their own goddess. They do elemental, creative
and enchanting magic, they are able to work summoning and protection
spells. This cult has a dark side, and some say that human sacrifices
were offered to the Goddess of Waters in ancient times. This may
be the reason why there arent as many temples for her worship
as seems appropriate to her beautiful picture and gay appearance.
Favourite weapon: sling, arrows
- Venus - The Goddess of Love
Second most popular to the Goddess of the Earth. Priests of the
Goddess of Love get a 1 pt bonus on their charisma, but they may
do only enchanting, protective and creative spells. Temples of
Love in many different fashions are widely spread, ranking from
a sober rural church to great cathedrals (with affiliated brothels)
in capitals. Priest of Love is almost a cuss word,
but the person respective is welcomed heartily almost every time
and often a person of great wisdom.
Favourite weapon: none, but if forced into a fight, cudgels and
- The God of Fighting
Said to be the former "God of War", he has been rechristened
to "God of Fighting" after most people learned that
wars may be lost, and "God of Defence" sounded silly.
With his new identity, he's responsible for sports and politics,
too. His priests are sly, eloquent people with innate instincts
for leadership, they have side earnings as counsellors or attorneys
very often, and sometimes they even work as judges. Magic employed
by these priests are, of course, fighting spells, but also healing,
light and revelation; in addition, they may wield all weapons
they can get their hands on.
Favourite weapon: all
- Baa-Lan - Bovid protector of Sheep
Thanks to Jan
Hochbruck for developing the majority of this material.